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Warhammer 40k NECROMUNDA: THE BOOK OF DESOLATION
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Warhammer 40k NECROMUNDA: HIVE SECUNDUS
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Warhammer 40k NECROMUNDA: DELAQUE Weapons and Upgrades
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Warhammer 40k NECROMUNDA: Malcadon, Yeld, and Jakara Spyre Hunters
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Warhammer 40k NECROMUNDA: DELAQUE GANG
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Warhammer 40k NECROMUNDA: ORLOCK WEAPONS UPGRADES
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Warhammer 40k NECROMUNDA VAN SAAR WEAPONS & UPGRADES
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Warhammer 40k NECROMUNDA: IRONHEAD SQUAT PROSPECTORS
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Warhammer 40k NECROMUNDA: PALANITE ENFORCER PATROL
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Warhammer 40k NECROMUNDA: HOUSE OF ARTIFICE (ENGLISH)
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Warhammer 40k NECROMUNDA: Delaque Nacht-Ghul, Psy-Gheists and Piscean Spektor
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Warhammer 40k NECROMUNDA: ORRUS SPYRE HUNTERS
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Warhammer 40k NECROMUNDA: TRAZIOR PATTERN SENTRY GUNS
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Warhammer 40k NECROMUNDA: VAN SAAR TEK-HUNTERS
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Warhammer 40k NECROMUNDA: ESCHER WEAPONS & UPGRADES
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Warhammer 40k NECROMUNDA: RULEBOOK (ENGLISH)
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Warhammer 40k NECROMUNDA: ZONE MORTALIS FLOOR TILE SET
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Warhammer 40k NECROMUNDA: HIVE SCUM
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Warhammer 40k NECROMUNDA CAWDOR GANG
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Warhammer 40k NECROMUNDA ORLOCK GANG
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Warhammer 40k NECROMUNDA: GOLIATH WEAPONS & UPGRADES
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Warhammer 40k NECROMUNDA: VAN SAAR GANG
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Warhammer 40k NECROMUNDA: HIVE WAR (ENGLISH)
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Warhammer 40k NECROMUNDA: BOOK OF THE OUTLANDS (ENGLISH)
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Warhammer 40k NECROMUNDA: Spyre Hunting Party Gang Tactics Cards
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Warhammer 40k NECROMUNDA: Hive Secundus Gang Tactics Cards
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Warhammer 40k NECROMUNDA: GENESTEALER ABOMINATION GANG
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Warhammer 40k NECROMUNDA: RUINED ZONE MORTALIS
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Warhammer 40k NECROMUNDA: HIVE DATA STACK CLUSTER
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Warhammer 40k NECROMUNDA: ZONE MORTALIS: GANG STRONGHOLD
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Warhammer 40k NECROMUNDA ZONE MORTALIS: PLATFORMS & STAIRS
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Warhammer 40k NECROMUNDA: CAWDOR WEAPONS & UPGRADES
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Warhammer 40k NECROMUNDA: HOUSE OF BLADES (ENGLISH)
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Warhammer 40k NECROMUNDA ESCHER GANG
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Warhammer 40k NECROMUNDA GOLIATH GANG
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Warhammer 40k NECROMUNDA: CORPSE GRINDER CULT
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"Necromunda" is a tabletop skirmish war game set in the dystopian Warhammer 40,000 universe, where survival is a brutal test of wits, strength, and ruthlessness.
Necromunda: in the underhive, a sprawling maze of tunnels, ruins, and industrial wastelands beneath the Hive City, rival gangs clash in a ceaseless struggle for dominance, resources, and sheer survival.
The setting is dark and oppressive. The air is thick with the stench of industrial decay, acrid smoke, and the ever-present threat of violence. The terrain is a chaotic blend of rusting metal structures, broken machinery, and labyrinthine passages. Light flickers dimly, casting ominous shadows that hide deadly traps and lurking enemies.
Each gang in Necromunda is a motley crew of hardened fighters, driven by desperation, greed, or a thirst for power. They are armed with an array of makeshift weapons—crudely modified firearms, brutal melee weapons, and salvaged armor—reflecting their resourcefulness and the harsh environment they inhabit. The fighters bear the scars of countless battles, their expressions a mix of grim determination and wary suspicion.
Combat in Necromunda is intense and visceral. Every skirmish is a deadly dance of strategy and brute force, where cover is scarce, and every move could mean the difference between life and death. Bullets ricochet off metal walls, grenades send shards of debris flying, and the screams of the wounded echo through the corridors. Each action is fraught with tension, as players maneuver their fighters for tactical advantage, balancing aggression with caution.
The game's narrative unfolds through these skirmishes, with each victory and defeat shaping the ongoing story of the gang. Characters evolve, gaining experience, new skills, and equipment, but also accumulating injuries and rivalries. The underhive is unforgiving, and the cost of survival is high. The tension and stakes escalate as rivalries deepen, resources dwindle, and the specter of betrayal looms ever-present.
In Necromunda, there are no heroes—only survivors. It is a relentless test of cunning, brutality, and tenacity, where the strong prey on the weak, alliances are fleeting, and the underhive's darkness consumes all but the most resilient. It is a world where every battle leaves its mark, and every decision could be your last.